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Well, jott has already written on it.
If you:
- choose "DDS" for DXT output in the dropdown
- pick the game folder with the MONKEY1.PAK file in it as Destination Folder
- and save the file with "Include original subfolder" checked
... it will store the file in the same subfolder that the game expects to find it in - but in dds format, which a lot of graphics apps and image converters can open (there's a plugin for e.g. PhotoShop, I believe).
Then, after you've edited the DDS, it needs to be converted back to DXT format - jott posted a tool for that above - and should stay in the same folder, with the same name (but with .dxt extension).
Then the game should prefer that file to the one stored in the .pak.
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