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Old 07-22-2009, 03:10 PM   #88
jott
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Join Date: Jul 2009
Posts: 58
Quote:
Originally Posted by LogicDeLuxe View Post
Well, I wrote that with single samples for multi-lines in mind.
Well still I assume fixing FOA sync is not trivial (otherwise it would probably be done already). I also think that the current approach is better, as the lines are always in sync this way. And I bet it won't be that hard to fix the problem when subtitles are disabled.

Quote:
Originally Posted by LogicDeLuxe View Post
Also, the tweak file should be able to exclude samples.
Yeah, I'll probably add something later. "x,y=-1" should do the job I guess..

Quote:
Originally Posted by LogicDeLuxe View Post
As a curiosity, there are some lines recorded, which actually are never spoken.
I really like the Guybrush_UnknownFilename_07 sample *g*

Quote:
Originally Posted by LogicDeLuxe View Post
Also the snoring sample is huge, and unnecessary, as there is already a much smaller sample for this in the game data file. (Unless, we want to patch that out in turn, that is)
Is it actually included at the moment? Only samples that have a matching text line are copied to the monster.soX anyway...

Quote:
Originally Posted by LogicDeLuxe View Post
I would take a look into those issues, but I don't know how to use descumm and some script compiler for this. Are there any guides for this?
Feel free to do so! I never played around with descumm so I can't help you there.
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