Originally Posted by cocomonk22
Cutscene ends after the last line, and I've added options to handle override so that error won't occur anymore. User can still click around, but can't use any verbs until Guybrush finishes talking.
Nice theory, but unfortunately not accurate. Just look at the chicken while Guybrush is still saying the chicken text: error.
The way I implemented it now, you'll get controls back as soon as Guybrush starts the last line in a VERB script. I hope there are no tricky jumping, as my tool currently only detects cutscenes when they are in order. It does only set this cutscene stuff if the text isn't already in a cutscene, and if it is a VERB script. Let's hope, this works now as expected.
dialogsplitter.zip - 0.01MB