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Old 08-05-2009, 04:57 PM   #6
Commander Dimal
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Join Date: Apr 2009
Location: In the Star Wars galaxy.
Posts: 181
Current Game: Jedi Outcast
So what kind of weapons, equipment, and vehicles would you want to see in the game. I thought of a few things. All the equipment, weapons, and vehicles are actual things from Star Wars whether their carried by clone troopers, clone commandos, or Arc troopers. Also should certain equipment and weapons be used by certain units only.

You could have 6 different types of grenades, but 2 of each just to make it real.

Grenades
1.Thermal Detonators
2.EMP Grenades
3.Sonic Grenades
4.Flash bang Grenades
5.Reverse-polarity pulse grenades
6.Frag grenades

Certain weapons will have a certain number of shots and a certain number of ammo for that weapon you can carry and some can overheat if fired to much.
ex.DC-15A blaster rifle fires 500 shots before reload and you can carry enough ammo for 2500 shots.* shows weapon can be dual wielded but if it's dual wielded you can't throw grenades. You also have a melee attack ex.rifle butt. Certain weapons can be taken from enemies ex.vibroblade from Trandoshans and E-5 droid blaster from droids.

Weapons
1.WESTAR-M5 blaster rifle (fires 600 shots, can carry ammo for 3000 shots.
2.DC-17 hand blaster *(fires 50 shots, can carry ammo for 200 shots)
3.Commando pistol *(Arcs only, fires 50 shots, can carry ammo for 200 shots)
4.DC-15S blaster rifle *only by Arcs and commandos(fires 500 shots, can carry ammo for 1500 shots)
5.PLX-1 portable missile launcher (can carry 7 missiles)
6.Vibroblade (100 charges, until power cell runs out)
7.DC-15s side arm blaster *(infinite ammo)
8.DC-17m Interchangeable Weapons System (commando only, ammo same as in RC)
9.DC-15A blaster rifle (fires 500 shots, can carry ammo for 2500 shots)
10.E-5 droid blaster *only by Arc and commandos(fires 500 shots, can carry ammo for 1500 shots, effective against Trandoshans)
11.E-5s sniper rifle (fires 5 shots, can carry ammo for 25 shots, effective against Trandoshans)
12.DC-15x sniper rifle (fires 5 shots, can carry ammo for 25 shots)
13.Z-6 rotary blaster cannon (use until ammo meter runs out)
14.Reciprocating quad blaster (use until ammo meter runs out)
15.EMP launcher (fires 8 shots can carry ammo for 16 shots)
16.Verpine shatter gun (fires 5 shots, can carry ammo for 20 shots)
17.Geonosian beam rifle (use until ammo meter runs out)
18.Geonosian sonic blaster (use until ammo meter runs out)
19.DC-19 "Stealth" carbine (fires 500 shots, 10 in stealth mode, can carry ammo for 1500 shots, 20 for stealth mode)

Tell me if I missed any.

Instead of being revived you will respawn and there will be bacta stations and med packs to heal with. Not all of the equipment below can be carried at the same time.

Equipment
1.HX2 antipersonnel mine (can carry 3)
2.Det packs (can carry 2)
3.Wrist flamethrower (Arc only, use until meter runs out)
4.Med packs (can carry 5)
5.Bore bangs (can carry 3)
6.Commando recon droid (carry 1, use to scout battle field)
7.Heads-up display
8.Arc trooper armor (Arc only)
9.Katarn-class commando armor (commando only)
10.Phase I clone trooper armor (used by clones until Praesitlyn)
11.Phase II clone trooper armor (used by clones starting from Boz Pity)
12.Night Ops armor (commando only)
13.Improvised Explosive Devices
14.Jet pack (use until fuel runs out)

I will have vehicles and enemies soon

Last edited by Commander Dimal; 08-23-2009 at 02:26 PM.
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