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Old 08-12-2009, 10:00 PM   #26
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Join Date: May 2008
Location: Vienna
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Current Game: KOTOR III
Originally Posted by Achilles View Post
As I states earlier, I would be perfectly willing to accept this as true if there were solid studies (i.e. studies with sound methodologies, etc) that could show this to be true.

The problem I see with this conclusion is that there are far too many other possible factors that could go into explaining a phenomenon that doesn't even seem to be very clearly defined ("more violent" compared to what? When? Whose standards? Etc.)
I'm not proclaiming that video games are the ONLY factor in this. I remember TV shows 15 years ago which inspired me to become more violent, because I was a child and thought it was cool to mimic my favorite heroes. That's definitely something that I actually would consider more influencial than video games. Movies are also a major thing.

I probably would say that violent video games do not exactly corrupt our youth, but they are a part of a much greater society which adds appeal to violence. That doesn't mean everyone who spends eight hours a day or more watching/playing violence electronically will shoot everyone in their school with an AK, but those who start by emulating them are more likely to escalate things to a more extreme level. The counter to this is a firm grip on reality. The biggest problem I see with electronic/digital worlds is that they are much more appealing than the dullness of reality. I would also admit that I have lost touch with reality even when I was 20. I was simply not interested in the world anymore because nothing was as stimulating as good-old electronic fiction.

Very young children are more likely to just become wild, but the older they get, the more likely to go from physical violence (punching, kicking) to using a gun. That's when they seek to hurt other people rather than just emulate Batman or Spiderman.

Last edited by Darth_Yuthura; 08-12-2009 at 10:06 PM.
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