it isnt a shader problem, its a problem where when you replace a texture, for some reason, the pawn uses the shader as its skin(nolight and dark differences).
EDIT: i figured it out!!! first, go to the clonecommando07 texture and rightclick, properties. then open hidden. next, see the thing that says
textures'clonetextures'clonetextures'clonecommando 07 ? copy it. then open
up the actor classes and find pawn. then ct pawn, then republic, then
clonecommando. then cloncommando 07 and open its properties. open the display tab and skins. it should say shader'clonetextures'clonetextures'clonecommando07 overwrite it with what you just copied
because when you edit the textures,it thinks it should use the shader which has no light and dark
Originally Posted by HockeyGoalie35
I wish I had some Combustable Lemons.
Originally Posted by =purifier
Granted, but you accidently get blown up with that lemony smell and the
Pine-Sol woman appears out of nowhere and says: "That's the power of Pine-Sol, baby.
Last edited by HockeyGoalie35; 08-22-2009 at 06:17 AM.