Thread: Force Buff help
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Old 09-06-2009, 08:46 AM   #1
Agamo
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Join Date: May 2009
Posts: 16
Force Buff help

Right I've got a 4 day weekend and all so I tried to make a force power edit the spells 2da write the script in KotOR Tool and hit compile but every time it says error at main line 5 and int line 14 here's the script
Code:
#include "k_inc_force"

int FORCE_POWER_WARRIOR_RAGE = 311

void main()
{

   object oTarget = GetSpellTargetObject();

   effect eTargetVisual;

   effect eBuff

   int CasterLevel = GetHitDice(OBJECT_SELF);

   SWFP HARMFUL = FALSE

   if(GetHasSpellEffect(FORCE_POWER_WARRIOR_RAGE)
   {
        Sp_RemoveSpellEffectsGeneral(FORCE_POWER_WARRIOR_RAGE, oTarget);


   SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId(),
SWFP_HARMFUL));





       eBuff = SetEffectIcon(eBuff, 7);

       eTargetVisual = EffectVisualEffect(VFX_PRO_FORCE_ARMOUR);
       
       eTargetVisual = EffectLinkEffects(eTargetVisual,
EffectVisualEffect(VFX_PRO_FORCE_SHILD));

            if(CasterLevel < 6)
     {
          eBuff = EffectLinkEffects(eBuff, EffectAbilityIncrease(ABILITY_STRENGTH, 3));
          eBuff = EffectLinkEffects(eBuff, EffectACDecrease(4, AC_DODGE_BONUS, AC_VS_DAMAGE_TYPE_ALL));
     }
     
     else if(CasterLevel < 12)
     {
          eBuff = EffectLinkEffects(eBuff, EffectAbilityIncrease(ABILITY_STRENGTH, 3));
          eBuff = EffectLinkEffects(eBuff, EffectACDecrease(3, AC_DODGE_BONUS, AC_VS_DAMAGE_TYPE_ALL));
     }
     else //  This effect will be applied if the caster is level 12 and up
     {
          eBuff = EffectLinkEffects(eBuff, EffectAbilityIncrease(ABILITY_STRENGTH, 15));
          eBuff = EffectLinkEffects(eBuff, EffectAbilityIncrease(ABILITY_DEXTERITY, 5));
      }


      ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eTargetVisual, 
oTarget, 3.0);

      ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBuff, oTarget,
90.0);
}
could anyone tell me what's wrong with it


"If at first you don't succed redefine succes"~ GoGoInaro
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