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Old 11-21-2009, 12:19 AM   #3
Chandler
 
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Join Date: May 2002
Posts: 198
Something like this:

Code:
	<Event Name="Deploy_Boba_Fett">
		<Event_Type>STORY_DEPLOY</Event_Type>
		<Event_Param1>Boba_Fett_Team</Event_Param1>
		<Event_Param2>Coruscant</Event_Param2>
		<Prereq>Universal_Story_Start</Prereq>
	</Event>

	<Event Name="Link_Boba_Fett">
		<Event_Type>STORY_TRIGGER</Event_Type>
		<Reward_Type>LINK_TACTICAL</Reward_Type>
		<Reward_Param1>Coruscant</Reward_Param1>
		<Reward_Param2>GROUND</Reward_Param2>
		<Reward_Param3>Empire</Reward_Param3>
		<Reward_Param4>_land_planet_coruscant_rpg.ted</Reward_Param4>
		<Reward_Param5>Hostile</Reward_Param5>
		<Reward_Param6>Boba_Fett</Reward_Param6>
		<Reward_Param7>Story_Plots_Empire_Land_Coruscant_RPG.xml</Reward_Param7>
		<Reward_Param8>0</Reward_Param8>
		<Reward_Param9>0</Reward_Param9>
		<Reward_Param10>1</Reward_Param10>
		<Reward_Param11>1</Reward_Param11>
		<Reward_Param13>0</Reward_Param13>
		<Prereq>Deploy_Boba_Fett</Prereq>
	</Event>
Assuming you have the SDK, story scripting is pretty thoroughly documented in the file named "Story Mode and Tutorial Scripting System".
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