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Old 12-29-2009, 02:48 PM   #8
Join Date: Jan 2008
Posts: 16
Originally Posted by swaaye View Post
Interesting. Well you do have to remember that PS1 has a very wimpy MIPS R3000 CPU at a whole 33 MHz. That CPU basically has less guts than 486, and it's at a low clock. Porting a DOS game that was designed for mid/high end 486s is going to take its toll unless the game gets reworked for PS1's other hardware abilities. Sounds like they didn't bother much.
Take a quick look at the PSX port of Quake 2, very smooth and much more work put into in order to create a fun gameplay experience for the system. Though the PSX port of Dark Forces is still very very playable however it just didn't feel as smooth as on a PC.
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