Originally Posted by Monkey Mania
SMISE simply didn't allow enough frames in Guybrush's walk animation. It looked awful with CMI Guybrush.
But seriously... you're gonna draw a 22 frame walkcycle for four directions, plus probably just as smooth action animations for him? That's overkill!
I still think a Cursed-edition of MI1SE might make sense (and looks much more manageable to finish it!). And regarding the walkcycle:
I agree that the CMI-walkcycle looks choppy on that 6-frame-walk. But I think that the second contact-position (where his left leg is fully extended forward) is the problem here.
Here I've used the first contact position at the second contact as well, and when ignoring the "flip" of arms and legs, it looks already way smoother and would absolutely work. You only have to draw a contact position based on the first one, with arms and legs reversed. Of course the CMI-walkcycle has some depth to it, which the MI1-sprite doesn't, and it causes some "wiggle". But I think when getting rid of the perspective and fixing the second contact-position, it'll look great. Also I think that in CMI he looks way lankier than he's supposed to be in MI1, so it'd be better if you draw him slightly stiffer... not so much bouncing his head or bending his body. This would help making the walkcycle look less choppy too.
Plus THIS looks gorgeous:
And I don't think the Cursed-style sprite collides with the background-style at all!