Thread: NPC behavior
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Old 06-13-2010, 07:10 AM   #48
-=*Raz0r*=-
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Join Date: Oct 2006
Location: Australia
Posts: 243
I'm working on redoing NPC behaviour, and path-finding using A* and path-reactive following for my zombie co-op mod.
Just saying, in-case anyone's interested :d (We've also got some nice weapon upgrades, accuracy, dual-wielding, reloading, etc)
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