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Old 06-21-2010, 05:34 AM   #139
exonimus
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Join Date: Sep 2008
Posts: 52
Okay, then I might have misunderstood the use of the word junk. Apologies. :P And now that you mention it, I do recall having read something alone those lines somewhere.

Also, on a completely unrelated note, I have a question: does the dfmod have a modeller currently? I recently came across Jose Carlos' throwable stuff mod (and assets) and I'm planning to try it out soon. If it works, it could be great to (if it works properly) add some new throwable objects, but one needs to do some simple max operations for that -that is, I think they're simple-, but I have no clue whatsoever how to.

edit: just tested it, the mod just has too many disadvantages since objects become npc's, allies attack objects, bounding boxes are sometimes messed up, and sometimes the objects behave like people. Maybe the mod can be used for some small easily destroyable items, but no more than that.


Mysteries of the Sith Mod co-leader

Last edited by exonimus; 06-21-2010 at 12:18 PM.
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