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Old 07-02-2010, 10:27 PM   #3
MeddlingMonk
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Join Date: Nov 2000
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And that was always one of the cool things about LucasArts adventures: you could play 'outside the lines', unlike Sierra adventures which punished you for trying something weird or pointless just to try it. How many other games would follow through on the implicit absurdity of trying to 'pick up' characters who are sailors? And I still find it funny that 'use/talk' and 'pick up' accomplish the same thing with Carla. A very original, and medium-specific way to define the relationship. I got pages and pages of stuff out of the little, throw-away line Manny says if you try to 'use' the Blue Casket neon sign. There's so much packed into the game that isn't really essential to playing the game, but which makes replaying (even after 12 years) worthwhile.
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