Originally Posted by LogicDeLuxe
It does work most of the time, though. It seems, the complex finale music sometimes takes all resources. Probably the same limitation as with the water fall.
Also the campfire crackle is known to suffer from this.
Yeah, I just completed an Easy Mode playthrough to test for additional bugs/typos, and the SFX for both worked fine this time. Didn't find any additional bugs/typos, by the way, and the Easy-Mode-only dialogue seems 100% fine as far as I can see. = )
Shame it won't be fixable for the campfire/waterfall/elevator, but understandable as that's just due to the limitations of the game engine. Good to know the bag should work properly all the time when the SE SFX for it are implemented, though.