Thread: [WIP] Dantooine Tension
View Single Post
Old 12-20-2010, 11:04 AM   #4
Fallen Guardian
@Fallen Guardian
Wandering the Galaxy...
Fallen Guardian's Avatar
Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,294
Current Game: XCOM 2
Veteran Modder  Helpful! 
Originally posted byTimBob12: Sounds really cool.

One suggestion, All the uniforms are the same even though they have different jobs and ranks.

Could you add something to identify their rank or job. Like in Episode IV they have the differnet coloured squares on their chests.

Just a thought

Other than that sounds really good.
I'll have to ask RedRob41. In the readme he made for the Republic Combat Suit mod he asked not to change the suits. But I think what he meant was the original UTC. I'll have to ask.

Originally posted by Slstoev: Well you could ask DarthCalo to incorparate the ruined Pacis Oddo and survivors in to his mod. Just a thought.
I could I guess, but the problem with that is the Pacis Oddo base is not accessible like the Sandral's and Matale's Estates are. You always have to talk to Jerico or some other member to go back and forth between the estate and the Enclave.

The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
Fallen Guardian is offline   you may: quote & reply,