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Originally Posted by Silveredge9
I wouldn't worry about it just yet, it's not going to be completed any time soon. I'm not blessed with the same amount of free time as I enjoyed whilst working on Solomon's Revenge, haha.
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Well, neither do I

I'm a working class average Joe now: not a fancy 3D game student... who can make time
Boy, times change quickly
Quote:
Originally Posted by Silveredge9
It's going to be an interesting project I think. There's definitely less constrain on storytelling when compared to a mod, and when developing content (eg: models, new areas) you don't have to worry about getting it working in KoTOR, unless of course you choose too, as anybody who contributes towards the project in terms of models/maps are free to distribute them as mods or use as portfolio work or whatever.
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True, though there are other challegens then to tackle, mainly cutting down render times, but still having very nice pictures, there's a whole other pipe-line to be setup to get stuff rolling out in a nice pace
Plus this something I've been thinking about, to do, but I'm not a writer, so I never get far.
Quote:
Originally Posted by Silveredge9
16 issues scripted so far though. The story is split into 3 acts, with the first 2 more or less complete, so I'm guessing when it's all done there's going to be around 24-27 issues.
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Man, what's the page count on one issue?
It'll be a nice challenge to convert all that text to a story board.
I'm in for some drawing, it's been like ages since I did anything serious with that. And I consider my pencils skills better then my 3D skills
Note that I ain't Da Vinci or Raphael
Quote:
Originally Posted by Silveredge9
And if anybody is interested the full title is: Brotherhood of Shadow: Legacy of Sin.
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Sin, ey... and a Twi'lek as lead character...
