Thread: [WIP] Dantooine Tension
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Old 06-25-2011, 08:04 PM   #72
Fallen Guardian
Wandering the Galaxy...
 
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Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,286
Current Game: Knights of the Old Republic
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Quote:
Originally Posted by Dak Drexl View Post
I actually think the opposite. I like the sword but think the gun looks messy. That's not your fault though, the gun's mapping just sucks horribly. I do think you could benefit from new models but if that's not something you want to do I understand.
I really haven't tried my hand at modeling yet. Although most of the tutorials I've read have gone over my head. I might try it but that's kind of a lower priority as of now, I'm more focused on getting the modules done with dialogue and scripting. The only reason I showed this was to have an update of some sort.

Now yes that update never came and well here's the reason: life. Yes it does seem to get in the way doesn't it? Well anyway now here's an update showing a little of the dialogue from the middle of the second quest.

Show spoiler


Show spoiler


Show spoiler


Now this is a rough version, I still have to add in animations and such. Also I was going to make the update longer, BUT cameras and scripting are both pains in the butt. Anyways, What do you guys think of the skins and the dialogue?


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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