Thread: [TSL] Visual Enhancement 2011
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Old 07-09-2011, 04:43 PM   #74
Flashblade
 
Join Date: May 2002
Posts: 79
I agree, these are excellent textures that breath new life into TSL. Very well done. However I can confirm that by your described method of conversion using xnview ALL the alpha channels get dropped. It is easy to check this with xnview itself. Your DDS original texture of dantooine tree leaves has an alpha channel. The same converted tga file has a solid white block around the leaves. So unfortunately your method doesn't work and something needs to be done. Making the tgas available is probably the easiest solution to that problem.

[Edit]After fiddling around, I sadly come to the conclusion that this mod is unusable for me. Tried a few other converters but without much luck, something is always of. A shame, I hope you release a complete tga version some time soon. I would really love to use this!

Last edited by Flashblade; 07-09-2011 at 06:12 PM. Reason: Tried to make it work
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