Quote:
Originally Posted by colshin
I want to simplify it, leaving only feats (force powers included). For example, Toughness would have 3 levels and would affect character's health, while Empathy would indicate his ability to persuade and haggle.
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You had me kind of half-interested up to here. KotOR's combat system is already pretty simplified. Not interested in a JRPG, sorry. And, like VP, I'm not much impressed by the storyline/plot proposed here.