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Old 09-11-2011, 01:51 AM   #219
-=*Raz0r*=-
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Join Date: Oct 2006
Location: Australia
Posts: 243
A well-known bug, where charged shots cause a dynamic light bug on players.
Easy fix, worth posting.

cg_ents.c, CG_EntityEffects

Adjust the if statement near the end to match the following:
Code:
	// constant light glow
	if ( cent->currentState.constantLight && cent->currentState.eType != ET_PLAYER && cent->currentState.eType != ET_BODY ) {

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