Originally Posted by JCarter426
My problem was that one NPC seemed to be excluded 95% of the time, which I resolved by using GetNearestObjectByTag rather than GetObjectByTag, which is screwy... clearly why GetNearestObjectByTag exists. However, GetObjectByTag does recognize 0, and inputting 0 doesn't immediately crash the game. So there's that.
Interesting... I have wondered what the specific purpose for these two different but similar functions were. Good to know that GetNearestObjectByTag can be more reliable