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Old 01-16-2012, 02:43 PM   #64
Qui-Gon Glenn
@Qui-Gon Glenn
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Join Date: May 2007
Location: Irune
Posts: 1,491
Current Game: KotOR awww yeah
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Originally Posted by JCarter426
And if you want Force powers, those functions are right above CutsceneAttack in nwscript.
Yes they are! Here is a simple way I have used to implement them in a dialog, from a node script slot... this way you can control the reaction of the NPC who is "choked" or "power blasted"...
void main()
   object oPC=GetFirstPC();

   ActionCastFakeSpellAtObject(FORCE_POWER_CHOKE, oPC);

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