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Old 01-17-2012, 03:28 PM   #3
FarbrorGnur
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Join Date: Aug 2011
Posts: 47
I've downloaded a bunch of stuff, including ModTool 7.5, using a mixture of these two tutorials/informers http://forums.filefront.com/sw-jk3-m...ing-guide.html

and http://psyko3d.50webs.com/tutorials/jk2_guide.htm

and Tim Appleby's tutorial. None of them explains how to use Softimage Mod Tool unfortunately, so I'll see how that goes.

Question: Are caps needed (as in they won't work without) or can I get a working first-model without bothering with off-choppable limbs? I understand that you need to segment up your model, but filling in the gaps in the holes and naming them specific things? Is that necessary for it to run in game?

I'm focusing on just creating some boxes for a model at first, to confirm that it's possible to get it in game - then I'll create/re-create/import an actual model.

Last edited by FarbrorGnur; 01-17-2012 at 03:47 PM.
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