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Old 01-26-2012, 01:17 PM   #70
UltimateHK47
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Join Date: Nov 2011
Location: In a Galaxy, far far away...
Posts: 500
Current Game: Kotor 1
I think it is something along the lines of oGoodbye, I have a feeling this might have something to do with exit script, making the character dissapear. Of coure, thers more script to it... Im intrested to work out just dissapear, no walk or anything...

EDIT

int StartingConditional()
{
int iResult;
object oW1 = GetObjectByTag("jediscout");
iResult = GetIsObjectValid(oW1);
return iResult;

}

Reading the TUT I made this, creditt to Timbob.Just to assure myself, when this script fires in the conversation it will check for "jediscout" then if true allow me the npc to say a particular line that will advance the conversation? Another note, what would I do to check if an NPC was still alive...

EDIT 2: Well, I found this...
int StartingConditional() {
return (GetGender(GetFirstPC()) == GENDER_FEMALE);
}


http://www.lucasforums.com/showthrea...12#post2807812
The Turret Arcade 1.2 ^^


USED TO BE KNOWN AS DARTH JANGO/WEASLEY

Last edited by UltimateHK47; 01-26-2012 at 01:54 PM.
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