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Old 01-27-2012, 12:19 PM   #74
Qui-Gon Glenn
@Qui-Gon Glenn
Digory Kirke's Bafflement
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Join Date: May 2007
Location: Irune
Posts: 1,492
Current Game: KotOR awww yeah
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Ok... so let us break this down for ya!

object oGoodbye;
This tells you everything you need to know. oGoodbye can be any object in the kotor world - a container, a person, the PC, a computer console, etc.

oGoodbye = GetObjectByTag("n_jordin");
This is defining that oGoodbye is now assigned the value of "n_jordin", which is a tag of an NPC, I am guessing.
DelayCommand(1.0, DestroyObject(oGoodbye));
Now we understand why the object has been given this clever name "oGoodbye". Whatever object that is assigned to oGoodbye is going to be destroyed. It is going away, goodbye.

So, it could have been called, "oLaterdude", or "oGottago" or "oImouttahere" or "oDestroyme".

Please understand, oGoodbye is referring to a data type.

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