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Old 01-28-2012, 03:47 PM   #90
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Join Date: May 2009
Location: MN
Posts: 1,289
Current Game: Chrono Trigger
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Sad, but true. Actually, the while statements would work, but they would stop prematurely without any particular reason. When I divided the while statement up into separate segments though, it seemed to work, and that really threw me off :/ because it shouldn't make a difference really.

Interesting observation from JCarter, considering the switch statement always works for me. In fact, it works so much better than if/else statements that all of the MVI modules use an onEnter script using a global in a switch statement. I was getting some weird results with if/else such as some statements would be completely overlooked despite the correct syntax.

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