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Old 02-12-2012, 05:03 AM   #14
FarbrorGnur
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Join Date: Aug 2011
Posts: 47
Hmm, well so far in the process:

Deleted the duplicate model, deleted the skin modifier on the one-piece model. Reset X-form. Something happens...

Before:

After:

Apparently a bunch of hip bolts have now moved outside the body.


Still though, even I haven't gotten that far, having all the bones in all the skin modifiers... isn't only max 4 bones allowed in each skin modifier? In a previous attempt to make a glm out of it, it told me it couldn't have more than 4 bones in each list. I think also Tim Appleby said that.
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