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Old 03-04-2012, 04:13 PM   #125
Fallen Guardian
Wandering the Galaxy...
 
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Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,154
Current Game: Fallout: New Vegas
If you want to have a check wether the person has been talked to just use in-game resources.

k_con_talkedto checks if you've talked to a person, and k_act_talktrue makes it so that the game recognizes that you've talked to the person, basically this:

Code:
void main () { 
SetLocalBoolean(HAS_TALKED,0,TRUE); 
}

Anyway, I use that a lot in KotOR 1, I don't know if it works in KotOR 2.


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