Nah, I haven't tried but I seriously doubt it.
Just like with all 3D apps the modeling is pretty much the same between 3DS and Maya. The toolsets and interface are really different though... while 3ds is more geared toward modeling for video games and visualization, Maya is really geared towards animation. I've been really into 3d animation lately so I'm really just practicing on Maya here to get used to it (it's also easier to run on my Mac). When the modeling is done I just export it as an .obj and import into max.
IMO each has things that it's better at but I'm really just starting off in Maya, but hope that helps a little, I'd be happy to answer anything else if you need to know!