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Old 03-05-2012, 12:44 PM   #128
Fallen Guardian
Wandering the Galaxy...
 
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Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,165
Current Game: Fallout: New Vegas
I don't believe so. This is the source code for k_act_talktrue:


Code:
//:: k_act_talktrue
/*
    Sets the NPC talk to state to
    true.
*/
//:: Created By: Preston Watamaniuk
//:: Copyright (c) 2002 Bioware Corp.

#include "k_inc_debug"
#include "k_inc_utility"

void main()
{
    UT_SetTalkedToBooleanFlag(OBJECT_SELF);
}
I wouldn't really know how to get this thing set to false again, but maybe a more experience scripter knows.


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