Quote:
Originally Posted by Fallen Guardian
If you want to have a check wether the person has been talked to just use in-game resources.
k_con_talkedto checks if you've talked to a person, and k_act_talktrue makes it so that the game recognizes that you've talked to the person, basically this:
Code:
void main () {
SetLocalBoolean(HAS_TALKED,0,TRUE);
}
Anyway, I use that a lot in KotOR 1, I don't know if it works in KotOR 2.
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Would this work.
First time the npc sais a node. Run k_act_talktrue.
Second Time, run k_con_talkedto, which will open a different node.
Is there something I'm missing?
Thanks
-DJW
-JC-
It sais syntax error at SetLocalBoolean
SetLocalBoolean(oTarget, SW_PLOT_HAS_TALKED_TO, FALSE)
It sais
Syntax error at GiveXPToCreature
GiveXPToCreature(GetFirstPC(),500);
What do I do?
Same old error, it sais syntax error on CreateItemOnObject
CreateItemOnObject("g_a_jediscout", oPC);
CreateItemOnObject("g_w_lghtsbr10", oPC);