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Originally Posted by Hassat Hunter
Except that you don't need to write new scripts
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And... I just said that.
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just add/remove and check locals in the dlg-editor.
Seeing how handy it is (and often used in TSL) it's not used in KOTOR1? Ouch.
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No, it's not. There are no parameters in the dialogue files, so you would need a new script for everything.
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KOTOR2 is definitely a lot more modder-friendly 0_0
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Yes, yes it is.
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Originally Posted by DarthJango/Weasley
void main()
{
object oTarget = GetFirstNPC();
SetLocalBoolean(oTarget, SW_PLOT_HAS_TALKED_TO, FALSE);
}
This is me taking a stab at it
The erorrs are the same, but replacing oTarget with undeclared identifyer GetFirstNPC same undecalerd with SW_PLOT_HAS_TALKED_TO and the same error with SteLocalBoolean. The other script works fine thanks. 
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It's GetFirstPC, not GetFirstNPC.
SW_PLOT_HAS_TALKED_TO might be defined in the file I was reading... I thought it was defined in NWScript. I'll have to check that. In any case, you don't need that; just follow my above instructions.