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Old 03-13-2012, 02:58 AM   #2
Psyk0Sith
3D Tech Support
 
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Join Date: Jul 2002
Location: Adanac
Posts: 2,072
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The problem you are seeing is called downsampling or texture filtering. What's happening is the empty or black areas of your texture (gutters) are being "bled" into your colored areas (UV shells).

The fix is pretty simple, you need edge padding (in other words your UV shells need to be colored bigger than they actually are) Also, changing the gutter color to something closer to your texture will help a lot.

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