Hmm. I've found ActionMoveToObject to be unreliable. ActionForceMoveToObject very rarely fails me, however. (Again, that's probably why it exists in the first place.)
Code:
// 383: Force the action subject to move to oMoveTo.
void ActionForceMoveToObject(object oMoveTo, int bRun=FALSE, float fRange=1.0f, float fTimeout=30.0f);
The variables are basically the same except there's a float at the end... I believe that's how long it will try before giving up.
Quote:
Originally Posted by Ferc Kast
Somehow, the selection GUI still didn't show up, after changing those trees to the simply command. Though, when I checked afterwards, the party member is recruited & able to be chosen for the player's current party. 
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Yeah, as I said I'd need to see the whole thing to be sure. It sounds like some other part of the script is interfering with this particular function.