Originally Posted by adamqd
But the Crew skills is a small step in the right direction, I'd guess within the next year we'll have something that resembles an in game economy.
Economy...I like it now, I get to laugh a Lynk for being broke all the time, while I'm walking around with over a million credits.
I just can't wait for 1.2 when my smuggler can go traitor and send her step-sister agent some credits. The Agent is more like Lynk's trooper and always broke.