View Single Post
Old 04-03-2012, 02:50 PM   #155
Fallen Guardian
Wandering the Galaxy...
 
Fallen Guardian's Avatar
 
Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,279
Current Game: Knights of the Old Republic
Veteran Modder Helpful! 
Okay, so I've been attempting to get this:

Code:
void main()
{

object oPM1 = GetPartyMemberByIndex(1);

ApplyEffectToObject(1, EffectMovementSpeedDecrease(99, oPM1, 18));

}
To compile for a while now, but I keep on getting two errors. 1: Too many arguments specified for EffectMovementSpeedDecrease 2: Required argument missing in ApplyEffectToObject.

Could someone explain to me what I've done wrong?


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
Fallen Guardian is offline   you may: quote & reply,