Alright, it compiles. I'll check back and tell if it works in-game.
EDIT: It works, though a speed decrease of 99 is ridiculous, as they barely move at all. Making it EffectMovementSpeedDecrease(45) makes the usual waddle of the GetPartyMemberByIndexFunction Movement look normal.
Last edited by Fallen Guardian; 04-03-2012 at 06:23 PM.