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Old 04-03-2012, 05:06 PM   #157
Fallen Guardian
@Fallen Guardian
Wandering the Galaxy...
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Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,294
Current Game: XCOM 2
Veteran Modder  Helpful! 
Alright, it compiles. I'll check back and tell if it works in-game.

EDIT: It works, though a speed decrease of 99 is ridiculous, as they barely move at all. Making it EffectMovementSpeedDecrease(45) makes the usual waddle of the GetPartyMemberByIndexFunction Movement look normal.

The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version

Last edited by Fallen Guardian; 04-03-2012 at 05:23 PM.
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