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Okay, so today I was writing a dialogue file and was wondering if it was possible to check if the PC has a certain item class in his/her right hand. See, if I were to make an option that has the PC talking about using his/her lightsaber even though the PC doesn't have on equipped, it'd look kind of strange.
So would it be possible to have a script that checks if the PC has any sort of blaster pistol equipped in the right hand, or any sort of blaster rifle equipped etc. and return true if the PC has a blaster or a rifle equipped, but false if the PC does not?
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