Thread: Hunters W.I.P.
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Old 06-26-2012, 07:42 PM   #129
Hunters Run
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Join Date: Jun 2009
Location: the same place as gnus
Posts: 118
Current Game: Assassins creed
I just realized more bad news, unfortunately the Ithorian only calls one set of melee animations. There are two sets melee vs characters and melee vs creatures. Ithorians, being creatures themselves are limited to one set of combat animations(the creature animations -mo/bo), whereas characters have different animations(g2, etc). What does this mean? It means I need to experiment. Also it would be good to know if you can play random animations in a script. If playing random animations is possible, it means we're in business (I should be able to get all combat animations-melee, ranged, and unarmed on the model, but only if playing random animations is possible).


It's just like chicken-only different.
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