Thread: Vehicle for JKA
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Old 07-06-2012, 07:48 AM   #10
FarbrorGnur
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Join Date: Aug 2011
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I see! Ok, I will segment it into some natural parts In the next step now, I will connect/link the bones to each other properly, weight them to the mesh and then segment, and then look at the hierarchy. Then I will export and see if it works in game simply as a *swoop* with no animation. If all goes fine, I will start animating it, and seeing if I can get it to both walk, run and fly and so on.
Thanks a lot for the help, but I can't promise I won't have quite some more questions
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