Thread: [WIP] Dantooine Tension
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Old 08-08-2012, 03:24 AM   #368
Fallen Guardian
@Fallen Guardian
Wandering the Galaxy...
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Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,294
Current Game: XCOM 2
Veteran Modder  Helpful! 
Ah ha! I managed to use my friend's computer for a couple hours to do some modding so I started to finally flesh out a few ideas I've had since mid-July. Hopefully more progress will be made, but it's a maybe or maybe not thing.

Here's a rough completion percentage on just the stuff I worked on tonight.

Writing: 25%

Scripting: 5%

Cutscene Stuff: 0%

Character Files: 0%

Testing: 0%

As you can tell a lot of the things are at 0%. Mainly because I don't have my copies of the game on hand so I can't install it, and the few scripts I was able to make were made using the skeletons of scripts I'd posted up here on the forums.

Anyway, that's the update for now. Sleepy time.

(Small note to the moderators. If I remember correctly you guys can view deleted posts, so the deleted post made by a different account than mine with the exact same message here was due to my friend having his LF account logged on and I forgot to log out when making this update. I realized my mistake as soon as I posted.)

The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version

Last edited by Fallen Guardian; 08-09-2012 at 01:37 AM.
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