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Old 10-08-2012, 01:32 AM   #30
Kr1ffing_Br1lliant
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Join Date: Jun 2010
Posts: 34
Mod Progress Screenshots

Extracted From DeadlyStreams Post:

Been making some good progress on the mod. FairStrides is unfortunately without internet until further notice, so as it stands, we'll need some coding and scripting to get the .tga's to time properly and/or allow more advanced features such as dynamic time progression in cells and time-based sound effects.

I am still working as hard as I can on the texture generation as of late, but I have a small problem that requires the input of the community; Are the texture dimensions 3072x2048 too large for the game engine to handle? My computer seems to be having difficulty processing it, but I need to know to be sure.

Basically if this is the case, I'll have to downgrade from 24 hours (24 frames) to 12. (or lower if need be :|)
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Aanyway, I have a few screenshots of some work I've done on the Dantooine skybox including a morning, evening, day, and night. (Images are in the normal progression from day through to night) The images were also taken before I had properly timed the lightmaps to animate slower, so some darker parts have a lighter sidewalk

There are actually more phases, but I didn't want to bog my Kotor folder with extra images just to show all 24.



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Also, I'll be varying the saturation of some of the slides, but the images are for the overall look and not bonafide realism...yet.
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