View Single Post
Old 10-22-2012, 09:37 PM   #252
Fallen Guardian
@Fallen Guardian
Wandering the Galaxy...
Fallen Guardian's Avatar
Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,294
Current Game: XCOM 2
Veteran Modder  Helpful! 
Originally Posted by JCarter426 View Post
I feel a bit silly asking this, but I really haven't done much modding for K1 at all... so my question is: is it not possible to play animations from animations.2da and dialoganimations.2da in K1? I am so used to it in K2 that this seems hard to believe. But all my efforts thus far have been in vain.
I don't believe so, only NWScript-defined animations can be played via a script in K1.

The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
Fallen Guardian is offline   you may: quote & reply,