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Old 11-14-2012, 02:38 AM   #3
I bent my Wookiee
DarthParametric's Avatar
Join Date: Apr 2004
Location: Oz
Posts: 2,778
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You have to export models via GMax/Max as Dak said, but you can still model in another app (such as Blender) as long as you can import it into one of them afterwards. It's a non-issue for static models (all my modelling was done in C4D and imported into GMax), but for character models you're going to struggle a bit I would think, at least with GMax. The only viable route would probably be via Max, and you'd have to export out the base rigged model to Blender, make whatever changes you need, then reimport back into Max for export. I can't see it being practical with GMax due to its highly restrictive format options. I suspect though that it would be far more trouble than it would be worth for minor alterations. There's a high likelihood of all sorts of errors cropping up with multiple format conversions.
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