Thread: [Tutorial] Default Game Textures' .TXIs
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Old 11-23-2012, 02:17 AM   #3
Darth Sapiens
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Join Date: Aug 2012
Posts: 106
Current Game: tslrcm
Quote:
Originally Posted by Hassat Hunter View Post
Could you explain with more detail for a leak like me?

I could really use the OE .txi of Kotor2Logo.tpc
it works, from kotor2logo.tpc :
"mipmap 0" is what i got, from other textures we get more, what i have noticed so-far is that almost every texture has an xbox downsample, though ktools tpc viewer shows gibberish or nothing.
to explain further on how to view this extra info.
1. select a tpc.
2. on ktools right-most panel select hex viewer
a new window shows up
3. you now have the hex on the right and the ANSI translation on the right
4. scroll to the very bottom, in your ansi part you should see things that make sense "clamp 0" "mipmap 0" "xbox_downsample 64"
5. on the bottom of ktools hex viewer you have three options: hex ansi unicode
6. select ansi, the view should change, now your looking at just gibberish,
7. scroll down to the last line, then scroll right until you get to what you notced in step 4.
8. there is your txi info copy and paste from the ansi view and bob's the hobo living on the corner.

Last edited by Darth Sapiens; 11-23-2012 at 02:44 PM.
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