you know, maybe its because i've always been more of a fan of shooters than RPG's, but i fail to see how an ending "destroys" a game. from where i stand, it really just makes everybody sound like a bunch of whining nerds that care too much about whether or not Han shot first. if you have a 5 course meal, and the first 4 courses are amazing, then how does a "mediocre and rushed" final course "destroy" the entire meal??
to me, it just comes across as utter ridiculousness, and what is equally sad is that someone will probably get offended and try to tell me why i'm wrong because this is a "special case". at the end of the day, it really boils down to this: your lofty expectations weren't met. one of these days, maybe you'll realize that, when it comes to the ME3 ending, the game put you on an emotional roller coaster with challenging combat and tough decisions that drove you to the ending in a thrilling campaign. if that part of the game hadn't been so good, you never would've reached the ending.
now, can we *please* stop whining?? if the ending spoiled the game for you, fine; that's your call to make. endlessly pointing out that your feelings got hurt by the ending is nothing short of obsessive, and its tiring to constantly read through all of that mess.
See the struggle of the faithless lot as they negate their time
How low to sink to the depths of their frame of mind