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Yes, but you would also have to put the texture names in those new appearance.2da slots and, at least with KotOR 1, hex edit the mandalorian model to put in your new texture. And when I say at least for KotOR 1, I mean you may find some .2da file to overwrite textures, as is the case with new heads in KotOR 2, but you will most likely have to hex edit.
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