Just finished the game myself. I guess I've got mixed feelings on it as a whole. One of the biggest problems for me was the beginning, or rather how Isaac's story in DS3 started. It was completely actiony with practically zero horror involved. The space wrecks orbiting Tau Volantis were only a slight improvement and I can honestly say that when I ran into the Regenerators again I was "Well, how original, run from two Regenerators instead of just one!" rather than "Oh, crap!". I was, however, surprised by the complete absence of Infectors. Tau Volantis itself was a big improvement in atmosphere and the horror feel, but it was still nowhere near as scary as DS2, let alone DS1. DS3 definitely lost even more of that horror atmosphere, than DS2 did.
Story-wise, it's also a mixed bag, with quite a few inconsistencies.
There are two major inconsistencies - the Unitologists and the Markers.
In the first game the whole plot was arguably the Unitologists' fault as the Ishimura was crewed primarily by them and they were the ones that removed the Red Marker from Aegis VII and brought it to the Ishimura, all the while worshiping it and the Necromorphs. In DS2 the Unitologists wanted to "free" Isaac from EarthGov so he could build Markers for them. In DS3, however, they suddenly consider all the man-made Marker copies blasphemous and Isaac is the ultimate offender as he is able to build them, yet they still "liberate" them from EarthGov and use them to trigger Necromorph outbreaks.
Secondly, the Markers themselves are still showing inconsistent behavior (well, inconsistent with DS1, but somewhat consistent with DS2, at least). In DS1, the Red Marker, while on the pedestal, created a "dead space" that subdued the Necromorphs and rendered them dormant. While off the pedestal, it triggered "Make Us Whole" hallucinations so it could be returned to the pedestal. In DS2 the Marker suddenly triggers hallucinations and also somehow starts the Necromorph outbreak. In DS3 we learn that a Convergence event actually creates a moon-sized Necromorph and this Necromorph emits the "Make Us Whole" signal through the Markers (!). I guess it would have made some sense, had the Moon been incomplete, but it was simply frozen.
Still, barring these two personal annoyances (yes, I hate inconsistencies of any kind), the story was half-decent. It would have been better without predictable character deaths, inconsistent (here I go again) and often stupid behavior from Carver and Norton and a cliche villain like Jacob Arthur Danik, but it was still relatively entertaining. Luckily, Danik was voiced by Simon Templeman, who masterfully pulled off even a character as cliche as this one.
Overall, the game is OK. It's not the best horror game out there, or the best Dead Space game, but I'm far from calling it utter crap, although I do think there are some crappy things in it. Also, since I'm seeing ME3 comparisons - this game is definitely far above the level of crappy-ness that is Mass Effect 3, at least in my book.
Quote:
Originally Posted by Darth Payne
*grumbles* Turns out that the ending of Dead Space 3 is just like in Mass Effect 3... The Hero dies...
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You need to let the end credits go through and you will hear
Isaac trying to contact Ellie. How the hell he managed to survive both the fall and being crushed by a giant moon-sized Necromorph is beyond me, but he apparently did.