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This is a brilliant model. I would like to know the tri count and shots of wireframe on shaded to see how you used edge loops to create something for KoTOR. Great job on the texture too, what resources did you use.
Only advice is the ingame shot had a few noticeable seams. I doubt you'll want to redo the UV Unwrap though so great work overall. I would have probably exaggerated the geometry more myself as Boba Fett's armour is pretty flat.
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