Originally Posted by Zhaboka
It could be done - it would take not only a... creative voice actor, but a significant amount of processing. It sounds like the original game's Selkath VOs use a combination of a Mechanizer and a Step Filter to get that distinctive sound.
However, I think using the default VOs, even for a full-time-ish party member, would be just fine.
Although what I posted before, I have to agree
Considering the time-needs of this kind of mod, it's better you -hopefully- and the modder focus on the human VO's for the new characters.
I do hate mute dialog ...
keep up the good work